﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;

namespace BanXeTang
{
    public class MapManager : EntityManager
    {
        public override void InitPrototypes(ContentManager contentManager)
        {
            _nprototype = 1;
            _prototype = new VisibleGameEntity[_nprototype];

            _prototype[0] = new Map();
            _prototype[0].Init(contentManager, 1, "map01");

        }
    }
}
